PrimeTime Amusements - Arcade Game Sales
Published April 6, 2018 Leave a Comment

Contra 3

This month in Getting Good, we’re going to step away a bit from the arcade and talk about Contra 3, the smash hit game for the Super Nintendo Entertainment System. This is one game in the series that took the world by storm, providing unparalleled platforming and run n’ gun action for the whole family.

The game is set in 2636 and is a direct sequel to its previous installations. The players take control of heroes Jimbo and Sully as they tear through the hordes of aliens assailing futuristic planet Earth and stop their invasion once and for all.

With the arrival of the franchise to the SNES, Konami could take advantage of the console’s power to provide an improved experience over the previous iterations. Consequently, Contra 3 looks similar to its arcade counterparts, and offers just as much interactivity as them, in the form of objects, both in the background and foreground with which the player can interact in order to reach the end of every stage. Some examples of this include tubes which can be crossed like monkey bars, or walls which the player may climb to traverse vertical levels. Several buildings, walls, and objects may also be destroyed and can be used as environmental hazards against enemies as well. In other words, Contra 3 plays just like its predecessors, but on steroids.

In this first part, we’re going to elaborate on the elements that make up this fantastic game, and also give tips and strategies on how to beat the first 3 levels, so that the next time you want to have some retro fun with this timeless classic, you can do so the right way:

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Published March 30, 2018 Leave a Comment
Published March 30, 2018 Leave a Comment

The video game industry has been going through a constant evolution ever since its inception back in the early 70’s. From the first rudimentary games produced on radar displays for museums like Tennis for Two (1958), to Spacewar (1962) which graced the computer systems found on the occasional campus during that decade to the mass production of Computer Space (1971) as the first widely available coin-op arcade machine to the Magnavox Odyssey(1972), the first time an affordable video gaming device would be made available for homes.

Behind these efforts were pioneers of a completely new & unique form of entertainment. Game developers & engineers who blazed trails into an exciting & fun new frontier in leisure. Many of the names behind the games are best recognized through the companies that they worked for, these businesses creating a work culture that fostered ideas & innovations that would become true classics. The first titans of the industry would be companies like Atari & Midway/Williams; Atari leading the way with many industry firsts (the first game in color, the first maze game, the first racing game, the first 4 & 8 player games, the first video light-gun game, etc. etc.) that others could only hope to make a quick buck by copying. Midway/Williams for their part tapped into their industry experience in creating many electro-mechanical games before the advent of the video game.

As the “Golden Age” of gaming began to take hold in the late 70s, Japanese developers would go beyond copying Pong and come up with innovations of their own. You know the names: Sega, Nintendo, Namco (now Bandai Namco), Taito, Data East, Capcom, Konami and so on.. These developers carved a name for themselves by creating quality titles that would capture the imagination of gamers all over the world. Some of these companies still exist with the likes of Nintendo continuing to dominate the world of gaming while others are still riding on the reputation made for themselves from almost 40 years ago. For those who are still around, much of their focus has been on the home gaming entertainment but not all of them have forgotten their arcade roots. Companies like Sega & Bandai Namco have entire divisions dedicated to developing & releasing video arcade games while Nintendo has been willing to license their IPs out to different companies so that the Nintendo logo can be found at the arcade once again.

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Published March 23, 2018 Leave a Comment

Halloween is just around the corner, and with it, comes the ton of spooky specials on TV, coupled with the timely releases of horror-themed movies. The remake of the hit horror film of the 90’s ‘It’ released a few weeks ago to critical acclaim, setting the mood for what is turning out to be an appropriately spooky month. I have spent the last week watching horror marathons, including iconic film staples such as Nightmare on Elm Street (1 through 8) and Friday the 13th. However, as a born & bred gamer, I only feel truly at home when I’m behind the wheel, so to speak, of my favorite games. I’m more of a PC gamer myself, so I’ve tried to create a theme of spooky games to play through this month in the spirit of the occasion. That’s not to say that there aren’t great horror games on the Arcade though, because there are some true classics to be found there.

The thing about spooky arcade games is that it is a genre that, for the most part, has gone unnoticed by the general populace. Sure, we’ve got some of the most iconic titles such as The House of the Dead, which has become a staple of most arcade establishments due to its engaging gameplay, awesome graphics, and hilariously bad voice acting. To be honest though, games like it are usually purchased due to the gameplay, and not for their horror theme. The problem with arcade horror games is that, in order to fully fulfill the purpose of said games — which is to make the players pee their pants out of fear —, they usually have to be played alone in the dark and, if possible, with headphones. Arcade establishments are usually counter-productive for this setting and, for this reason, most arcade games are usually developed for home consoles, nowadays.

Regardless, if you’re one of those fearless arcade gamers, who are always on the look for scary horror games, we’re pleased to inform you that there are actually several cabinets out there which might give you a good spooking. In this article, we’re going to list several awesome horror games which are bound to get a good jump start out of you. If you’re a fan of scary games, keep an eye out for the following games:

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Published March 16, 2018 Leave a Comment

Here at PrimeTime Amusements, we seldom touch topics outside the comfort zone that we call arcade gaming. However, in special occasions, a hugely popular title sometimes pops up on a foreign gaming platform; one that steals away all the attention for a few weeks and enraptures gamers with its gameplay. This time, we’re talking about a hit title which, despite being out for little over 7 months,  has already grossed little under $400 million through Steam.

We’re talking about none other than PLAYERUNKNOWN’S BATTLEGROUNDS (or PUBG, as everyone calls it), the online multiplayer Battle Royale-themed game, inspired by the Japanese film of the same name. If you’re not familiar with Battle Royale, don’t sweat it; most people aren’t. However, you might be familiar with another similar film (which is also inspired by Battle Royale), The Hunger Games. Story nuances aside, the basic premise is that a group of people are thrown into a deserted space of land, and are left to battle each other until only one person or team remains standing. Despite featuring such a simple premise, this game has shown once again that, when PC gaming decides to go all in, it goes all in hard.

Regardless of its huge success, the game is by no means original. The Battle Royale, last man standing type of gameplay was already featured in several mods for the standalone games Arma 3 and H1Z1, which were also created by the same person responsible for PUBG. Said mods garnered a huge following initially in a niche audience. However, their player base steadily rose in popularity until the point where a standalone game was an economically feasible solution. The game’s creator, Brendan Green, is the mastermind behind the aforementioned mods, as well as their current hugely-successful standalone iteration, and decided to name his game after his online handle, PlayerUnknown.

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Published March 9, 2018 Leave a Comment

circus charlie

Circus Charlie was among one of my first experiences in arcade gaming. The game was developed and published by Konami in 1984 for the arcade and was ported to the MSX in the same year. 2 years later, the game was also ported to the Nintendo Famicom, followed by the Commodore 64 in 1987. Furthermore, the game was also re-released alongside other famous titles of the time as part of the Konami Classics Series: Arcade Hits collection for the Nintendo DS.

The premise of the game was quite simple: the player controls a circus clown named Charlie and has to go through several stages and surpass all the obstacles contained in each one of them while collecting the most amount of points possible in order to set a high score. There are six stages in total, after which the game repeats from the beginning with a faster pace and increased difficulty. In this sense, the game becomes a match of endurance where only the most skilled can reach the higher difficulties and set the best scores in the arcade.

On each stage, Charlie will have to perform many tasks, most of which are dangerous and may consist of dodging obstacles, jumping through flaming hoops, walking on tightropes, and avoiding animals, to name a few. Each match is also a race against time, as the player is awarded additional points for rapid completion of each stage, which is a quintessential mechanic for those who want to get the highest possible scores.

In this article, we’ll go over each one of the stages and provide tips on how to complete them while maximizing your score in the process. Granted, with these type of games, practice will always make perfect. However, knowing is half the battle and, in that sense, you’ll likely perform better if you know what to expect.

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Published March 2, 2018 Leave a Comment
Published March 2, 2018 Leave a Comment

We’ve already mentioned in several occasions how having a personal game room at home is the dream of many gamers out there. The idea of being able to enjoy the most popular games, in their own legacy cabinets, and from the comfort of their own homes is a very appealing idea to many users, both veteran and newbies alike. However, in order to reap the most benefits from your game room, several things must be considered before making the investment such as the room’s theme, its decor, safety measures and, most importantly, the amusements you will want to include in your repertoire.

Multicade machines are the most obvious choices if you want to enjoy your game room to its fullest. These machines come with several games installed, including the most popular titles from our childhood. For instance, the Arcade Legend series of arcade machines all come with over 100 games which can all be played and switched at the whim of the user. These multicade machines come with timeless classics such as Arkanoid, Armored Car, Asteroids, Gravitar, Joust, Kung Fu Master, and Lunar Lander, to name a few. Furthermore, the Arcade Legends 3 cabinet comes with the original Golden Tee Golf and its direct sequel, all of which offer the most popular courses from 2000-2005. Those who want to get initiated in the vast world of Golden Tee will definitely want to invest in this machine, should they be unwilling to commit to a standalone Golden Tee machine.

In terms of variety and entertainment, video arcade machines will almost always be the way to go. But what if you already own one of the Arcade Legends machines, and still have some space to spare in your game room? Investing in another arcade cabinet would be somewhat irrelevant — unless you’re a collector —, since you already have over 100 games in the one you already own. Which then, should the best course of action be if you still want to add more variety to your game room?

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Published February 23, 2018 Leave a Comment

For most of us veteran gamers, having a game room in our homes is often one of the items high on our bucket lists. However, setting up one of these recreation centers in our home is usually more complicated than simply buying machines and setting them in an empty room. There are several factors you need to consider in order to create the perfect gaming room.

We understand that referring to something as “perfect” is often a bad idea since the idea of perfection is always in the eyes of the beholder. However, themes and designs aside, there are several precautions and steps that every game room owner must consider, and which marks the difference between a room filled with games, and a recreation center which you and your friends will be hard-pressed to leave.

In this article, we aim to give some insight on said factors, so that you, too, can create a great gaming room in your abode.

Initial Safety Considerations

Arcade machines and amusements are electrical devices and, as such, require a constant supply of electricity in order to function. For this reason, if you’re planning to make your own game room, you will always need to keep in mind the lifeblood of your machines: electricity. In order to prevent your games from constantly blowing fuses, you need to invest in fuses which can accommodate more than a couple of machines connected simultaneously. Keep in mind that most classic games (from the 70s/80s/90s) typically require around 1.5 to 3 amps of power per game in order to function. Newer titles such as Cruis’n Blast or Daytona Championship USA average around 5 amps per unit.  In this sense, a 20-amp circuit breaker would be able to accommodate several machines. Nevertheless, the bigger variants of gaming rooms will require more circuits to keep your gaming room powered at all times.

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Published February 16, 2018 Leave a Comment

It’s not uncommon to see a gaggle of teens gathered around popular arcade machines, each one of them vying for the highest score and the dominion of the whole arcade floor with nothing but sheer skill and persistence. Retro games were, arguably some of the most simple titles gameplay-wise; they offered simple-to-understand mechanics, but a significant skill ceiling, which the players had to practice and study a lot to reach. In this sense, old games idolized difficulty and skill and gave power to the players when they were good at certain games, while players that didn’t have the same amount of skill were relegated to the sidelines.

While I was never a “good” gamer; I have tons of experience with the craft. I was practically born with a controller in hand and was gaming since the early stages of my childhood. I’ve played tons of titles; and the ones I haven’t played, I’ve most likely read about and are familiar with, at the very least, their concepts. Regardless, I’ve never been one to boast high scores, excelling at the local arcade, or being the best at one of the more recent online multiplayer games. I’d much rather be along for the ride than actually being the best any given video game. Regardless, I enjoy challenging myself to the point of competing in some games, like CS:GO, Super Smash Bros or, more recently, the critically-acclaimed PUBG. In these titles, I strive to do my best and, about 50% of the times, manage to end up on top, at least in the latter game.

The thing about difficulty in video games is that, in the past, said medium was much more niche. Today, everyone can be a gamer, and that’s a good thing. However, as the crowd of gamers expands each day, so too must the mechanics of said games in order appeal to the widest possible demographic, should they desire to win over the most amount of people. No one likes to be alienated from a good game just because it is too difficult to complete; this is not a sign of good quality, it’s a sign of bad game design. If your game cannot be completed by everyone who bought it, then perhaps its design must be reformulated; unless, of course, that’s the whole point of the game. The video below is of I Wanna Be The Guy, a game that’s supposed to be unfair, hard, and inaccessible by all but the most avid and patient gamers

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