The mobile gaming industry is booming as of late. With revenues that exceed the hundreds of billions of dollars worldwide, becoming a mobile game dev is more feasible than ever. And as new companies start to get on board with this trend, the hype is only expected to get larger in time. Case in point, the newest company that is undergoing a foray into the world of mobile gaming is Apple, with their gaming-as-a-service solution called Apple Arcade.
Now, playing games on your iPhone is nothing new. For the past decade, finding a title to entertain yourself with on your phone is as easy as visiting the App Store and downloading whatever you want. In a press release issued by Apple, they said the following regarding the App Store:
“With the App Store, Apple ignited a worldwide app phenomenon that has revolutionized the way people work, connect, learn and play. The App Store drives the app economy and has earned $120 billion for developers worldwide. Today, the App Store is the world’s safest and most vibrant app marketplace, with over half a billion people visiting each week.
We’ve talked about Cosmotrons on several occasions. The game that started as a fan project in 2016 with little more than a Facebook page and a two man team of hard-working veteran gamers quickly grew to become the phenomenon it is today. Cosmotrons took all the best parts of Gravitar and Asteroids, both of which were huge deals back in the ‘80’s, and were among the titles responsible for catapulting Atari to fame in years past. Cosmotrons has been available for purchase for some time now. However, Arcadeaholics, the company in charge of the product, revealed a new Cosmotrons cabinet this last weekend in the Pinball Expo 2018 event in Chicago. Once orders are available, this new version will be ideal for those on a tighter budget.
Like many other games of its time, both Asteroids and Gravitar were deceptively simple titles. Their mechanics were easy to understand and control, while still retaining a very high skill ceiling. In this sense, while everyone could play and enjoy the games, regardless of skill level, the most hardcore fans could also partake and square down against each other in heated space battles.
It’s been a while since we last worked on one of these articles, but we’re back and ready for action!
Getting Good is our running series where, once or twice a month, we revisit the arcade games of our youth, and share some tips and tricks at how to beat them and improve your high scores. This time around, we’ll be talking about Nintendo’s Punch-Out!!, the highly-successful and critically acclaimed game that arguably reached peak fame when a reworked version landed on the NES. Said ‘port’ made many people believe that the game was originally from the said console.
However, Punch-Out!! actually started off in the arcade, which was developed and published by Nintendo in 1984. The game saw great success in arcades, which helped to turn it from a single game into a popular series of titles. However, it wasn’t until 1987 when it arrived on the NES as Mike Tyson’s Punch-Out!!, which was also a hugely popular entry for the series, and featured the eponymous boxer as the final boss.
Fans around the world are rejoicing at the prospect of a (possibly) great tomb raider movie, which is currently in production, and scheduled to release this March 16. The film, which is starring Ex-Machina’s Alicia Vikander, is based on the 2013 remake of the popular video game franchise, which was rebooted by Crystal Dynamics, and published by Square Enix on that year. The game itself was groundbreaking, as far a the series goes. As a reboot, it explores the origins of Lara Croft, the fierce and independent archeologist that the games always followed, only this time she’s an inexperienced, wet-behind-the-ears rookie on her first expedition to Yamatai, a fictional lost island in the Dragon’s Triangle off the coast of Japan. Lara, who is yet untested, has her expedition assailed by natural disasters and finds herself estranged from the rest of her group. She must then make her way through the island, and escape from a band of cultists, in hopes of reuniting with her friends and making a great escape.
This game marked the second time that the Tomb Raider series was rebooted, with the first one being Tomb Raider: Legend. It’s launch was delayed from Q4 2012, to March 2013, which gave it plenty of time to create hype and expectations, most of which were achieved once the game came it out. Tomb Raider was received with excellent remarks and comments due to its graphics, gameplay, and Camilla Luddington’s performance voicing Lara. The protagonist’s writing, character development, and interactions were also greatly praised, though many critics frowned upon the addition of a multiplayer mode, as well as the apparent disconnection between what the player does, and the events of the story.
As you might’ve heard about by now, Star Wars: Rogue One just had its worldwide release this past Friday. To the glee of many fans young and old alike, the movie delivered an action packed experience filled with impressive CGI and stellar acting. Most of all, it offered up an engaging story which retraces the events leading from the third prequel film (Revenge of the Sith) to the first of the original trilogy, A New Hope. Without diving too much into spoilers, Rogue One specifically focused on the series of happenings which allowed the Rebels to acquire the plans for the Death Star and reveal its iconic vulnerable exhaust ports.
All cinematic and special effects aside, Star Wars is one of the few film franchises that has managed to breach the generational gap. Other such series include the Marvel and DC cinematic universe, or television shows such as Dr. Who and Star Trek, that have weathered the test of time and still produce quality content for everyone to enjoy. But I digress; this amount of well-deserved fame often translates to Star Wars merchandise, Star Wars clothing and, as evidenced from the title of this article, Star Wars video games.
In the spirit of ending our series of articles about setting up your own arcade business on the right note, we’re here today to facilitate a checklist, or a cheat-sheet, if you will, of the various things you need to consider in order to get started.
On previous occasions, we talked about the different types of arcades games available, what works for most arcade establishments, as well as the appropriate locations to place your business, and the types of games you could feature on it. With this article, our aim is to recap on the topics we’ve touched until now, as well as add a couple extra nuggets of information to make your lifelong dream of opening your arcade into reality, in a simple list format.
Let me start by saying that this is the most amazingly poignant tale I’ve come across in arcade collecting circles. I’ve written before about incredible rare arcade “finds” that have happened over the years, including the yarn about the Sundance cabinet found in a long-abandoned building, and of course the epic Fun Ship raid.
But this story tops even those.
With a factory in Hialeah, Florida, Centuri produced arcade machines during the arcade Golden Age from 1980 until its eventual closure in 1985. Formed following the takeover of Allied Leisure by the former President of Taito America, it was responsible for some of the more memorable 80s arcade titles ever produced. These included Gyruss, Rip Off, Time Pilot, Hyper Sports, Track & Field and of course Phoenix. Most were licensed from Japanese developers, notably Konami.