Published July 11, 2019 Leave a Comment

If you thought the golden era of plug ‘n play consoles was long gone, then guess again! Some companies experimented with these non-cartridge, pre-loaded consoles to a degree back in the 90’s, with the fever culminating with consoles like the AtGames “Flashback” series of Atari & Sega consoles, Sony’s PlayStation Classic and the most popular of them all, Nintendo’s NES Classic.

The great thing about these products is that all you have to do is plug them into your TV and connect power and you could start to play. No cartridges or ROM configurations to worry about, and generally you can use the original controllers with them too. The quality of said devices has often left much to be desired, however. Since they are glorified emulation boxes, often the emulation was off on the graphics or the sound; sometimes the selection of included games would also leave fans scratching their heads. Overseas, such consoles came around in a variety of bizarre knock-offs and bootlegs, often including a giant number of poorly coded bootlegs and games you didn’t really want to play. Nevertheless, these devices made for amazing birthday presents since they were cheap and came packed with tons of games, much like the infamous “brick game” or Tiger Electronics devices.

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Published July 4, 2019 Leave a Comment

Beat Em Up

Since the success of Double Dragon in 1986, beat ‘em up games have been synonymous with the arcade industry. There’s something intriguing about beating up screenfuls of bad guys, and perpetually walking to the right that tickles our fancy in just the right way. This is especially true back in the early ‘90s, when the genre hit its peak. Today, the beat ‘em up genre has all but disappeared, Raw Thrills’ 2018 release of Teenage Mutant Ninja Turtles standing alone in a market that abandoned such games to the glory of racing and shooting games. Nevertheless, the titles that made this genre famous still shine on to this day, with some of them even receiving modern adaptations.

However, this article is about remembering the best games of our childhoods; the ones with which we grew up. Depending on when you were born, you might’ve played lots of space shooters, or maybe plenty of fighting games and DDR. However, for some of us growing up in the late ‘80s to early ‘90s, all we played back then were arcade brawlers and beat ‘em ups. This article is a homage to all of our favorite games in this genre.

Read on to learn about our picks of 5 best arcade beat ‘em up games.

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Published June 28, 2019 Leave a Comment


Another month has passed, and so it’s time for another issue of “Getting Good!”

We’ve referenced many space shooters since the beginning of this series. However, given the popularity of these games back in the ‘80s and ‘90s, we’re not going to stop anytime soon.

Today, we’re going to focus on a classic that came from a major manufacturer, but ended up being fairly obscure – Gravitar. Now, if you’ve been keeping up with the blog, you might recognize this title as one of the main inspirations between the hit indie game ‘Cosmotrons’. Gravitar was a space shooter in the ‘80s that came about during a time when players craved challenging games, and Gravitar had the difficulty cranked up to 11. Developed and released by Atari in 1982, this game arrived in the midst of the genre’s peak popularity, which allowed it to capitalize on the hype. Gravitar was an evolution of Asteroids, but as the name of the game implies, gravity is one of your foes.

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Published June 20, 2019 Leave a Comment

Apple Arcade

The mobile gaming industry is booming as of late. With revenues that exceed the hundreds of billions of dollars worldwide, becoming a mobile game dev is more feasible than ever. And as new companies start to get on board with this trend, the hype is only expected to get larger in time. Case in point, the newest company that is undergoing a foray into the world of mobile gaming is Apple, with their gaming-as-a-service solution called Apple Arcade.

Now, playing games on your iPhone is nothing new. For the past decade, finding a title to entertain yourself with on your phone is as easy as visiting the App Store and downloading whatever you want. In a press release issued by Apple, they said the following regarding the App Store:

“With the App Store, Apple ignited a worldwide app phenomenon that has revolutionized the way people work, connect, learn and play. The App Store drives the app economy and has earned $120 billion for developers worldwide. Today, the App Store is the world’s safest and most vibrant app marketplace, with over half a billion people visiting each week.

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Published June 14, 2019 Leave a Comment


The NERF brand of products have always been associated with juvenile fun in the form of awesome dart guns for people of all ages. If you have grown up in the past few decades, odds are that you have owned, or at least know of, these Nerf shooters. This is especially true with the insane number of models available for sale nowadays. Furthermore with a strong focus on R&D geared towards developing new guns, along with the proliferation of Nerf Squad videos from talented producers such as PDK, this line of products has been going strong throughout the past few years, with no signs of stopping any time soon. Just take a look at the video below:

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Published June 6, 2019 Leave a Comment


Video games have been around for a while and have grown to become one of the most lucrative industries in modern times. Nevertheless, it was during the ‘80s that the foundation was laid for gaming to thrive as it does now. That decade brought us some of the most brutal, unrelenting, and iconic classics from which games today derive inspiration. Today, we’re here to talk about Defender, a game that could be considered the precursor to the space shooters of the mid-‘80s and early ‘90s, and which features the popular alien-busting action that we’ve come to expect from games in this genre.

Developed by Eugene Jarvis & Larry Demar, and published by Williams in 1980, Defender was among the first space shooters to feature a game area “beyond the first screen”. In other words, the camera would scroll horizontally when you approach the edges of the screen to reveal a larger area than what was initially available. This was a rarity in those times which, coupled with the game’s expansive controls (in relation to other games) turned some gamers off from this cabinet as it gave the impression of being overly complex.

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Published May 30, 2019 Leave a Comment
Published May 29, 2019 Leave a Comment

Awesome Arcade Games

It’s always a marvel when we find a game designer working on a new arcade indie game. Just like with Cosmotrons, which we’ve talked about on several occasions, a new developer has been hard at work, pursuing his dream of creating an arcade game. The name of the project is Deathball and, as of today, is now available for interested arcade operators – or collectors – to order via the game’s website.

It all started almost two years ago when Tony Hauber, then working in San Francisco, broke off from his job to focus entirely on Deathball, his arcade game. After almost seven months of hard work and silence, the developer resurfaced on the r/gaming subreddit with a post announcing his progress on the title that he had been working on. Specifically, the post mentioned how the very first prototype was launched and made available to play in San Francisco’s Brewcade, a popular spot that combines arcade games and handcrafted beers to provide a truly awesome gaming experience.

On launch night, the game saw a lot of activity as patrons lined up to try it out, setting it up for a solid start. This success behind this interest boils down to the game’s simplistic concept which is defined by DeathBall creator thus: “Two wizards, one ball, one bubble, one button, lots of possibilities.” Sure, that seems like a mouthful when you say it out loud, but it perfectly sums up Deathball’s gameplay, and we’ll show you why.

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Published May 22, 2019 Leave a Comment

Awesome Arcade Games

When it comes to video games, fun is fun regardless of the place where you play them. Arcade games are all about that fun, but they are not exactly portable. In that sense, it’s only logical that you’d want to take them with you on those long business trips, or for those times when you need to wait in line (DMV, anyone?). However, we understand that not everyone would want to purchase an expensive handheld console that, in all likeliness, they’re not going to use very much aside from those rare moments of free time which, in today’s hectic world, are rarer than spotting rain in the desert.

While not everyone has a handheld console, it’s safe to assume that a considerable chunk of the population has smartphone. Heck, you’re probably reading this article from one of these newfangled smart devices! Fortunately, as luck would have it, you don’t need to purchase an extra console if you want to enjoy some of the best classic arcade games since you can simply download them on your phone. In this manner, you can literally take the fun anywhere, and liven up those tedious moments with your favorite arcade games of old.

Here are 5 of the best classic arcade games that you can download and play for your Android device and enjoy on the go!

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Published May 15, 2019 Leave a Comment

Marvel Contest of Champions

A few weeks ago, we wrote an article on a game that, against all odds, was making an appearance in the arcade industry. We’re talking about Marvel Contest of Champions, a game that was originally developed and launched for Android and iOS devices. Nevertheless, due to its success in the platform, as well as due to the rising popularity of the Avengers—among others—franchise, superhero games are a hit regardless of the media in which they appear. However, in this latest project, it seems that Dave & Busters went all out by funding the entire project from the initial concept to the game’s release, which was confirmed to be made available in all of their locations throughout the United States

The game itself, at least on mobile devices, is very casual and consists of 1v1 fights against the computer. The player would employ a series of swipes and taps on several areas of the screen to unleash different attacks, including the character’s signature move—all of which were exclusive to every hero. The controls didn’t lend themselves to any competitive play, nor did the combat mechanics as the game offered RPG-like elements that complement the attributes of each character. Wolverine, for example, had the ability to apply a bleeding effect with each attack, causing damage over time, while also having a chance of activating a regeneration effect with every attack suffered—not very fair, in our opinion.

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Arcade Nook